Need For Speed: The Run
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dunnas
Swerve
Turbojett
JaysonAych
SBF
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Need For Speed: The Run
I would like to find out more about this. Apparently its a race from L.A. to New York. I'm interested.
SBF- You have a long way to go before achieving total failure, but you're on the right path
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Re: Need For Speed: The Run
Despite my anti-EA thing, I was really intrigued by this. Then I found out you're not driving straight through. It's in stages that jumps from one city to another. It's like, you're in San Francisco, you get to the end of the San Fran stage, there's cutscenes, and then you're trying to get through Denver, or some shit.
So, meh.
So, meh.
Re: Need For Speed: The Run
well, I've always been a fan of the NFS games, but a few of the recent ones--Undercover, namely--have sucked worse than anyone could have imagined.
They've really kinda turned me off of arcade-type racing games.
They've really kinda turned me off of arcade-type racing games.
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Re: Need For Speed: The Run
In this day and age of Blu-ray and satellite mapping, it can't be too long until a game comes out where you will be able to drive across the USA.
I'd love to relive my trip. For the magnificent scenery, amazing roads and unintentionally hilarious signage...we might need to get Olds involved to clarify what exactly constitutes a forest.
I'd love to relive my trip. For the magnificent scenery, amazing roads and unintentionally hilarious signage...we might need to get Olds involved to clarify what exactly constitutes a forest.
Swerve- My hope has been emancipated, and I'm reconstructing my anguish.
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Re: Need For Speed: The Run
You can't see the trees for the forest. :jay:
As for the inevitable game from satellite mapping and bluray, i'd say the bluray part is actually not a factor at all. I'd say mobile platforms and the ability for any old person with an idea and the know-how to bring out an app is the more important thing we've got going for that to be possible.
We're more likely going to get a game that can create the 'track' on the fly using the satellite (planes, which is where all the images come from where you can actually make out anything) data and with very basic graphics than we are a fully modeled game world on a HD console or PC.
A higher resolution sweep over the world (that ideally includes some detailed elevation data), a team of cluey programming students and some improvements in procedural generation and I can see a game like that happening on phones in a couple of generations (of phones that is, not people).
As for the inevitable game from satellite mapping and bluray, i'd say the bluray part is actually not a factor at all. I'd say mobile platforms and the ability for any old person with an idea and the know-how to bring out an app is the more important thing we've got going for that to be possible.
We're more likely going to get a game that can create the 'track' on the fly using the satellite (planes, which is where all the images come from where you can actually make out anything) data and with very basic graphics than we are a fully modeled game world on a HD console or PC.
A higher resolution sweep over the world (that ideally includes some detailed elevation data), a team of cluey programming students and some improvements in procedural generation and I can see a game like that happening on phones in a couple of generations (of phones that is, not people).
dunnas- You have a long way to go before achieving total failure, but you're on the right path
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Re: Need For Speed: The Run
I've been dreaming of a game like swerve described for the past 20 years.
To be able to drive down my street in an enzo or somehing..
To be able to drive down my street in an enzo or somehing..
Honor- You have a long way to go before achieving total failure, but you're on the right path
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Re: Need For Speed: The Run
I read somewhere that the total mileage is 200 miles.
That sucks. I don't know how they can't pull off at least 1000.
That sucks. I don't know how they can't pull off at least 1000.
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Re: Need For Speed: The Run
Yeah, really. That isn't even 10% of the actual distance from LA to NY. Come on, EA.
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Re: Need For Speed: The Run
I wouldn't give a shit if there was 3 discs, I would play a game that needed me to race 3000 miles.
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Re: Need For Speed: The Run
I really want to actually do LA to NY next trip to the US. I essentially clocked 4,500 miles in 6 days last month. So a month would be plenty of time to zigzag across the country. Of course, either buying a car or completing the round trip would be necessary to avoid the massive "different location drop off fee". But I guess going back would allow even more country to be covered.
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Re: Need For Speed: The Run
SBF wrote:I wouldn't give a shit if there was 3 discs, I would play a game that needed me to race 3000 miles.
If they could make it with no loading times except when you had to change discs it would be even better. No stages or anything, handle as much as you can at a time. And there could be hotels or rest stops you could pull over into to take a break/save your game etc.
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Re: Need For Speed: The Run
Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
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Re: Need For Speed: The Run
But if this game is anything like the new NFS hot pursuit was, I won't be playing it. I enjoy a good arcadey racer but that game is just ridiculous.
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Re: Need For Speed: The Run
+1SBF wrote:I wouldn't give a shit if there was 3 discs, I would play a game that needed me to race 3000 miles.
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Re: Need For Speed: The Run
Turbojett wrote:+1SBF wrote:I wouldn't give a shit if there was 3 discs, I would play a game that needed me to race 3000 miles.
+2. That kind of game, with a lot of the stuff Honor described would be fantastic.
I'd like to have been in on some of The Run's product planning meetings.
"We're going to have supercars capable of 200 miles per hour in this thing! How many miles of road should we put in?"
"Um, about 200? That should make for a lengthy game, huh?"
Re: Need For Speed: The Run
EA doesnt care about actually making a good or innovative game, just enough to get a decent amount of sales without putting alot of actual effort into it. See the Madden games.
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Re: Need For Speed: The Run
EA used to have great games and NFS was there from the start. NFS hasn't been the same since Hot Pursuit 2 IMO. I haven't really played one I liked since then.
I also hated when EA bought out Maxis. All they focused on was The Sims and that was pretty much it. I've wanted a newer version of SimFarm since the 90's, but they'll have The Sims "Better Homes and Garden" Edition out next week.
Also, my favorite NFS game to this day is High Stakes.
I also hated when EA bought out Maxis. All they focused on was The Sims and that was pretty much it. I've wanted a newer version of SimFarm since the 90's, but they'll have The Sims "Better Homes and Garden" Edition out next week.
Also, my favorite NFS game to this day is High Stakes.
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Re: Need For Speed: The Run
I was a big fan of the desert strike games. Not sure why they haven't updated the series. They could make a pretty sweet one on the current gen platforms. Also, id like to see a renewal of the road rash series. Those both used to be big moneymakers for EA and they've abandoned them.
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Re: Need For Speed: The Run
Aaaahhh...those were the days.SBF wrote:EA used to have great games and NFS was there from the start. NFS hasn't been the same since Hot Pursuit 2 IMO. I haven't really played one I liked since then.
I also hated when EA bought out Maxis. All they focused on was The Sims and that was pretty much it. I've wanted a newer version of SimFarm since the 90's, but they'll have The Sims "Better Homes and Garden" Edition out next week.
Also, my favorite NFS game to this day is High Stakes.
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Re: Need For Speed: The Run
clockbreaker wrote:Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
The 450 mile drive through Kansas would be stellar.
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Re: Need For Speed: The Run
if it was an all online thing imagine how cool that would be, just have pre-determined save points
Re: Need For Speed: The Run
Well I know jayson probably could, the rest of us could bring him coffee, rub his feet, etc.
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Re: Need For Speed: The Run
That could be solved, we just need some creativity.Talon wrote:clockbreaker wrote:Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
The 450 mile drive through Kansas would be stellar.
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Re: Need For Speed: The Run
clockbreaker wrote:Well I know jayson probably could, the rest of us could bring him coffee, rub his feet, etc.
he'll do the code i'll do the terrain modeling and we'll get tj to do the car modeling..we're set.
Re: Need For Speed: The Run
Don't forget colvindesign
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Re: Need For Speed: The Run
Demo for the new driver was just put up on xbl...
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Re: Need For Speed: The Run
Talon wrote:clockbreaker wrote:Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
The 450 mile drive through Kansas would be stellar.
Who said you had to go through Kansas?
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Re: Need For Speed: The Run
clockbreaker wrote:Demo for the new driver was just put up on xbl...
Just got done playing it a bit. Check out the Pacer and Vista Cruiser thread.....
Re: Need For Speed: The Run
SBF wrote:Talon wrote:clockbreaker wrote:Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
The 450 mile drive through Kansas would be stellar.
Who said you had to go through Kansas?
If you're driving from LA to NY, you're going to be going through one of the great plains states.
Talon- You have a long way to go before achieving total failure, but you're on the right path
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Re: Need For Speed: The Run
yeah, like divert through Nebraska/Missouri or Oklahoma/Arkansas/Missouri and give Kansas a miss altogether.clockbreaker wrote:That could be solved, we just need some creativity.Talon wrote:clockbreaker wrote:Also, you would have to worry about watching your fuel, other traffic, and police. There might be some logistical problems incoporating all of these elements but nothing that couldnt be worked out.
The 450 mile drive through Kansas would be stellar.
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Re: Need For Speed: The Run
I think you're missing the point. ANY of the great planes states are going to be nothing but flatness with wheat fields on either side of the road between major cities.
Just sayin'.
Just sayin'.
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Re: Need For Speed: The Run
Dodge wrote:solution: tornadoes and severe weather across the highways
I almost mentioned having a tornado scoop up the car and throw it to the east coast.
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Re: Need For Speed: The Run
Talon wrote:I think you're missing the point. ANY of the great planes states are going to be nothing but flatness with wheat fields on either side of the road between major cities.
Just sayin'.
Oklahoma wasn't like that along I-40 when I drove through it. Maybe in some small patches, but it wasn't bad at all.
Re: Need For Speed: The Run
Yeah and the north part of Texas through Amarillo isn't that bad either, as I remember, especially if you're not on I-40. there's so much more to see off the beaten path. So you gotta carry a map to do it; big whoop.
And man, I didn't even know you could go straight into Missouri from Oklahoma. lol I should have paid attention in school.
And man, the Interstates seem more plentiful (and smooshed together) east of the Mississippi.
And man, I didn't even know you could go straight into Missouri from Oklahoma. lol I should have paid attention in school.
And man, the Interstates seem more plentiful (and smooshed together) east of the Mississippi.
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