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Any of u actually played with an atari jaguar?

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Any of u actually played with an atari jaguar? Empty Any of u actually played with an atari jaguar?

Post by The_Edge Sat Jun 14, 2008 7:26 pm

Were the graphics that bad?

I always wanted to play the system's two MK wannabe fighting games.... after the system was dead and everyone made fun of it.
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Post by ascona Sat Jun 14, 2008 10:38 pm

i have, and no, they weren't.
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Post by Aristotle Sun Jun 15, 2008 1:32 am

i've never played one, but i think you could probably just download an emulator and run the games on your computer, without bothering with getting an actual jaguar.
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Post by JaysonAych Sun Jun 15, 2008 6:05 am

The_Edge wrote:Were the graphics that bad?

I always wanted to play the system's two MK wannabe fighting games.... after the system was dead and everyone made fun of it.

I have one. I also have the CD-ROM unit, though it hasn't worked in awhile...I need to open it up or get another one off eBay. The graphics weren't bad, but in many games, they weren't as good as one would expect in a 64-bit system. It was very very good at handling 2D sprites, but it came out right at the time gaming was moving to 3D polygon graphics, and it wasn't very good at handling those. Some games, like Iron Soldier 1 and 2, did it very well. Others, like Club Drive, were godawful. The classic recreation games (Defender, Tempest, Missile Command) were all very good. And Alien Vs. Predator was also great. Super Burnout was about the only good racing game to come out on it. CyberMorph and BattleMorph was good, and Hover Strike CD was decent.

Part of the issue was that the system was buggy to program, and Atari wasn't very helpful at providing developer support. Those that figured things out pulled off some great games. But a lot of developers shortcutted the hardware and most games didn't use the system's full potential.

I played one of those MK style games (Kasumi Ninja). It was shit.
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Post by Omni Sun Jun 15, 2008 1:37 pm

I played it a long time ago. My uncle had one and I remember he paid like 300 or 400 bucks for it when it came out. There were some cool games but overall nothing mind blowing. Did any of you play 3D0?
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Post by JaysonAych Mon Jun 16, 2008 2:14 am

I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:
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Post by JaysonAych Mon Jun 16, 2008 2:27 am

Hooooly shit...I was doing a bit of wikipedia digging around and found this...

Some time later, Imagin Systems, a manufacturer of dental imaging equipment, purchased the molding plates for several of the Jaguar's casings as, with minor modification, they were the right size for housing their HotRod camera.[8] Even the game cartridge molds were reused to create an optional memory expansion card. Later product casings also bear a significant resemblance to the Jaguar.

And lo and behold yea verily it came to pass. :roflmao: :roflmao: :roflmao:

Any of u actually played with an atari jaguar? Upgrad10
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Post by dunnas Mon Jun 16, 2008 4:12 am

JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:
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Post by ascona Mon Jun 16, 2008 11:43 am

dunnas wrote:
JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:

:smelly:
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Post by TheWoerus Mon Jun 16, 2008 12:10 pm

dunnas wrote:
JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:

What an eclectic use of smilies. :undies:
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Post by The_Edge Mon Jun 16, 2008 8:53 pm

Ascona wrote:i have, and no, they weren't.

Were the graphics good? As compared to say, MK II?
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Post by The_Edge Mon Jun 16, 2008 8:54 pm

JaysonAych wrote:
The_Edge wrote:Were the graphics that bad?

I always wanted to play the system's two MK wannabe fighting games.... after the system was dead and everyone made fun of it.

I have one. I also have the CD-ROM unit, though it hasn't worked in awhile...I need to open it up or get another one off eBay. The graphics weren't bad, but in many games, they weren't as good as one would expect in a 64-bit system. It was very very good at handling 2D sprites, but it came out right at the time gaming was moving to 3D polygon graphics, and it wasn't very good at handling those. Some games, like Iron Soldier 1 and 2, did it very well. Others, like Club Drive, were godawful. The classic recreation games (Defender, Tempest, Missile Command) were all very good. And Alien Vs. Predator was also great. Super Burnout was about the only good racing game to come out on it. CyberMorph and BattleMorph was good, and Hover Strike CD was decent.

Part of the issue was that the system was buggy to program, and Atari wasn't very helpful at providing developer support. Those that figured things out pulled off some great games. But a lot of developers shortcutted the hardware and most games didn't use the system's full potential.

I played one of those MK style games (Kasumi Ninja). It was shit.

I heard it was not really 64 bit, though? More like, a couple of 16 bit processors thrown together, which were VERY difficult to make operate at the same time.... a little bit like the sega saturn, just worse.
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Post by Omni Mon Jun 16, 2008 10:37 pm

dunnas wrote:
JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:

They are you fucking ape prick cat
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Post by dunnas Mon Jun 16, 2008 10:59 pm

TheWoerus wrote:
dunnas wrote:
JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:

What an eclectic use of smilies. :undies:
I spent a minute decideing on just the right order before posting them. :chef:
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Post by Omni Mon Jun 16, 2008 11:30 pm

dunnas wrote:
TheWoerus wrote:
dunnas wrote:
JaysonAych wrote:I dragged mine out of the closet for old times' sake. Yeah, the CD-ROM isn't spinning. Seems to power up and the eye is trying to track, but no spin in the motor. Woe

Oh well...cartridge games still work. And are fun :durr:

Um, sure they are. :dunnas:


:gah





:whatever:

What an eclectic use of smilies. :undies:
I spent a minute decideing on just the right order before posting them. :chef:

So you can't even respond to me now? I thought we used to have something. :undies:
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Post by JaysonAych Tue Jun 17, 2008 12:55 am

The_Edge wrote:

I heard it was not really 64 bit, though? More like, a couple of 16 bit processors thrown together, which were VERY difficult to make operate at the same time.... a little bit like the sega saturn, just worse.

From wikipedia...

Technically-minded gamers debated the merits of Atari Corp.'s claim: some felt the Jaguar's principal "64-bit co-processors" were simply graphics accelerators, requiring external control from the Jaguar's primary processors; the primary GPU executed a 32-bit instruction-set, while the remaining CPU (68000) was already established to be a 32-bit unit. Others countered that the mere presence of 64-bit ALUs for graphics, was sufficient to validate Atari Corp.'s claim. Design specs for the console allude to the GPU or DSP being capable of acting as a CPU, leaving the Motorola 68000 to read controller inputs. In practice, many developers used the Motorola 68000 to drive gameplay logic and AI.

So it all kind of depends on what you consider 64-bit to mean. And whether or not the game was programmed to take advantage of the 64-bit processors.
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Post by dunnas Tue Jun 17, 2008 1:03 am

Omni wrote:
So you can't even respond to me now? I thought we used to have something. :undies:
I didn't know what to say to "they are you fucking ape prick" followed by a smiley of a cat. :smelly:
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Post by Omni Tue Jun 17, 2008 10:50 am

dunnas wrote:
Omni wrote:
So you can't even respond to me now? I thought we used to have something. :undies:
I didn't know what to say to "they are you fucking ape prick" followed by a smiley of a cat. :smelly:

Hi would have been enough :zachsgotgas:
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Post by dunnas Tue Jun 17, 2008 10:48 pm

Hi :saynomore:
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Post by Omni Wed Jun 18, 2008 12:12 am

dunnas wrote:Hi :saynomore:

Heyyyyy

:millertime: :dunnas:
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